This is by far the easiest pattern to recognize, though many more can be deduced with time. In the interest of finishing quickly, it is often easiest to process the patterns that are certain first, and continue on with the uncertain parts later.įor an example, the number one placed against a corner of a rectangular group of blocks indicates that the single square is a mine. Naturally, there are many patterns that may arise during a game that can be recognized for their one possible solution. The person who has uncovered the most mines when the game is over, which happens when all mines are uncovered or the game is quit for any reason, has won.Įlements of analysis of the game Patterns This game is played against an opponent, and the objective of this game is to find the mines by actually clicking on the squares where they're located, not by clicking the surrounding squares. In 2003, Microsoft added a variation of the original Minesweeper, called Minesweeper Flags in MSN Messenger (from version 6 onwards). For example, X11-based XBomb adds triangular and hexagonal grids, and Professional Minesweeper for Windows includes these and many others.Ī version of the game was also available for the Game Boy portable console. Some versions of minesweeper also feature different 2D layouts. This was apparently because with the previous dimensions, the chances of clicking on a mine were the same for Intermediate and Beginner:Īlternatively it could have been changed because controls had been increased in later Windows versions, thus allowing nine boxes to fit in a row of width equal to the title and score bars.Īnother alternative: The beginner field is now solvable without guessing if a straight row of numbers with an opening on one side and unknown squares on the other side appears.ģD versions of the game are also available one is called MineSweeper3D. Newer versions of Windows (from Windows 2000 onwards) feature a 9 x 9 Beginner field instead of a 8 x 8, with the same number of mines. Intermediate: 16 x 16 field with 40 mines In the popular Microsoft Windows version, there are three sizes: The author of this game, David Ahl ( ) is a crucial figure in the early history of computer games. This tape even contains a 3D version of minesweeper. There was a version on a Tektronix 4051 around 1981, but the tradition of passing around a 'games tape' goes back to at least 1973 ( ). Relentless Logic has become virtually unknown whereas Minesweeper has remained popular.Ĭlearly the game is older than this, though. RLogic is undeniably the earlier game, but due to the simplicity of the concept, the similarities are quite possibly a coincidence. The connection between RLogic and Donner's Minesweeper is unclear. However, the player may still specify the number of mines.īecause the player must navigate through the minefield, it is sometimes impossible to win - namely, when the mines block all possible paths. Unlike Minesweeper, the size of the minefield is fixed.Although no high score functionality is included, players could attempt to beat their personal best score for a given number of mines. Consequently, there is no mechanism for marking mines or counting the number of mines found. It is not necessary to find all of the mines.In RLogic, the player must navigate through the minefield, from the top left corner to the bottom right corner (Command Center).RLogic and minesweeper are similar in concept, but a number of differences exist: In RLogic, the player is a United States Marine Corps marine private, delivering an important message to the U.S. Most implementations of minesweeper "cheat" in favour of the player by never placing a mine on the the first square clicked some also change the board so there are no 50-50 guess situations.Ī lesser known game known as Relentless Logic (or RLogic for short) by Conway, Hong, and Smith, was available for MS-DOS as early as 1985. In some implementations, middle clicking (or clicking both mouse buttons) on a number having as many adjacent flags as the value of the number reveals all the unmarked squares neighboring the number the game ends on such an action if a mine is revealed. The player can optionally mark any square believed to contain a mine with a flag, by right-clicking. The game is won when all squares that do not contain a mine are cleared. Or no number appears, in which case the game automatically clears those squares adjacent to the empty square (since they could not contain mines). A number could appear indicating the amount of adjacent (including diagonally-adjacent) squares containing mines. If the square did not contain a mine, one of two things can happen. If a square that contained a mine is clicked upon, the game is over. Each square can be cleared, or uncovered, by clicking on it. The game screen consists of a rectangular field of squares.
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